5e isnt even D&D....

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shadzar
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Post by shadzar »

[The Great Fence Builder Speaks]QUOTE removed by request[TGFBS]

I would hope so because it wasnt D&D, but AD&D. Add to that it wasnt representative of AD&D or D&D, only of Dark Sun.

why do people confuse a setting or group thereof as being the edition just because they were made for it? why did i never meet one of these retards before coming online? EVERYONE i know says what they mean, not being intentionally vague and obtuse.

it is one thing to say you play Call of Duty, it being on MANY platforms, you might need to narrow it down if you want to play with someone else because you cant play cross platform. but you can still discus it. however if anyone claimed they were playing Final Fantasy on their Xbox, they would blatantly be lying. Just as anyone that says they are playing D&D, when they are talking in any way about Dark Sun, Forgotten Realms, AD&D, GURPs, WoD, etc. you are not only lying to who you are talking to, but to yourself as well. and such pathological liars, are not people you would want to game with, let alone be friends with.

by using D&D to be all inclusive you are cauing the problem you with to prevent with 5e, and that is people calling Pathfinder games they play as "D&D". yes it was built of the OGL, but it isnt D&D, just like AD&D isnt D&D.

if you want people to believe what you say, they you need to speak clearly in whatever medium you choose to speak. such as when you were on Athas adventuring you said you played Dark Sun. that is clear and not vague and gives a lot more information than D&D.

for one it was AD&D not D&D, and people knew that right away. also they knew you didnt play with metal armor, weapons, or equipment, and MANY other things about the game you played. you sped the conversation along with a proper term to deliver understanding of what you are talking about.
I enjoyed those settings as games in themselves—games that just so happened to use the rules I knew so well. They weren’t D&D to me, but that was okay because they never spilled too far into the core
again of course they werent D&D, they were AD&D products and settings, so they could NEVER be D&D, or represent it.

likewise it speaks to the problem of forcing eBerron in the core. glad someone understands this. leave setting things in their own settings where they belong and were made to work.

yes MC and MM merged many things into one big book, but at least MC you didnt have to buy the settings monsters if you didnt want them from that setting. MM is a great book, but having more useless monsters is not better than having to pay less for only what you need or fits.
Argos


CLIMATE/TERRAIN: Space/Any Earth-based body

Argos are found in the same regions of wildspace as the baleful beholder nations.

Copyright 1999 TSR Inc.
why even add something from space for a game not by default set in space?
[The Great Fence Builder Speaks]QUOTE removed by request[TGFBS]
welcome to WotC, and also to HASBRO.

and BTW, assassin and bard have no point in existing, nor does druid. they can be created as any of the base 3 classes. anyone could be an assassin. it is a profession, not a lifetime job of someone that would join an adventuring group.
CTH wrote:In the AD&D® 2nd Edition Players' Handbook, the idea of an assassin, a hired killer, has been divorced from any particular character class. Indeed, a character can be any class and still be an assassin; this thief kit simply shows how a thief can be converted into an efficient, discreet killer.

Copyright 1999 TSR Inc.
at least one group of people understand...sadly the thief isnt needed either for the same reason.
[The Great Fence Builder Speaks]QUOTE removed by request[TGFBS]
sometimes you have to realize when things dont fit. there was no fighting monk in medieval Europe, this is an Asian trope, and as most (A)D&D worlds dont have an Asia, why would they have Asian themes?

anyone in 4th could be a barbarian, when someone realizes what the word actually means and stupid people quit designing games where they think it has something to do with a job, rather than a lifestyle.
CFH wrote:Barbarian

Description: This is not the barbarian of history, but the barbarian of fantasy fiction. He's a powerful warrior from a culture on the fringes of civilization. He's left his home to sell his skills and adventure in the civilized world

Copyright 1999 TSR Inc.
see wrong description to begin with, as MANY pieces of fantasy fiction have a barbarian that IS the same as the one of history. not just a name attached to mean "angry dumb brawler".

barbarian is a social class, like nomad, hermit, politician. it is something society calls someone different from them to be derogatory towards them. like me calling the designers that allowed ANY D&D RPG product exist that has by WotC, neanderthals.

goes back to BD&D when elf, dwarf, and halfling were classes, not races. barbarian is not limited to species, so doesnt work as a race, nor is it anything but a fighter that has a different lifestyle than that of a farmer. where is the Farmer class? Hunter/Gatherer class?
[The Great Fence Builder Speaks]QUOTE removed by request[TGFBS]
yes, yes it does offend, greatly!

planescape is being injected into core D&D. Monte Cook just left, allow planescape to do so also.

settings can have dragonborn, but NOT core, as core; since you want to capture the "feel" of ALL editions of D&D, is humancentric worlds. at least a half-orc has skin, not scales, and has no horns or tails.
[The Great Fence Builder Speaks]QUOTE removed by request[TGFBS]
very insulting Rob. i dont care if you consider yourself reasonable or not, but you iss the point when you set out to insult the consumer right away.

the point isnt what a DM might want, the problem is clashing playstyles and the 3rd edition inclusive method where it bred even more rules-lawyers. those that think like 4th edition "core" definition. if it is in the PHB, the DM MUST allow it.

for those peopel they become disruption of people that dont want dragonborn or tieflings int heir game as player or DM. they bought the PHB, so YO as WotC, must force everyone to allow them to play one if they want.

that is the maturity level that WotC versions of D&D have set with their TONE.

are you going to include in every PHB at every chance a line that tells players one simple thing?
Some DMs may not allow this, so ask your DM before deciding to use it
you will need to place that on pretty much every choice point, including EVERY spell, race, class, weapon, piece of equipment, etc.

the PHB must make it known that it is the DM that decides what they run, not the players. likewise not every player might want play with those things, so you will need something in that for other players to understand as well. so each of those items will take two notes.

or the beter option. throw the shit out of core, and put it in a setting or splat book of OPTIONAL material. :bash:
[The Great Fence Builder Speaks]QUOTE removed by request[TGFBS]
who give a shit about 4th edition players? didnt you just cancel their game in the shortest time in history save for OD&D the miniature game?

psst, its ok to admit you fucked up, but when you do, stop fucking up and just throw out what didnt work, not try to add it.

but again you are talking about setting stuff, not things that should be in the core of D&D, so put them into their proper setting of other nonsense shit that doesnt belong in (A)D&D...eBerron.
[The Great Fence Builder Speaks]QUOTE removed by request[TGFBS]
nice try but this isnt MtG. if it EXISTS in the PHB, no amount of such sorting will work. the player bought the PHB, so have the right to use whats in it. that is how it worked for 20+ years. saying "no rares" isnt going to matter that much to anyone of the new-age gamers that were bred on whining to make a DM cave, just so the whiny brat player will shut up. then the game breaks down shortly into it and you have no game.

this in no way empowers DMs, or fixes the problem.

if it aint broke, dont fix it:

1. PHB is core and expected allowed
2. ANYTHING else is subject to DM approval.

dont make 3 PHBs to fuck that up, make one and stick to it. put all those "rare" things in a splat book "Rare Races".

and what is this shit with gnomes being shit on again you stupid ugly pretentious troll cock-sucker?

i could understand "half"s being uncommon, though i would dispute half-elf for obvious reason, but a class that ha existed like gnome and "high"-elf?

the elven subraces could be left for later, but dont point to "high" as a term. what you are trying to say is eladrin. well throw those stupid fuckers in the trash and out the door quicker than Bill S was thrown out it.

really you need to have some balls and go say what D&D is, not try to include the things to pander to the editions YO created at WotC. most of that shit shouldnt have existed, and for those "old-school" players, they wont accept the largest portions of it, or they would have switched to 3rd, and possibly 4th. they didnt. find the reason they didnt.
There’s no poll attached to this post, but I’m eager to read what you think about this.
Would dragonborn and tieflings be welcome in your campaigns?
NO
Would it be D&D with them?
NO. it could be a setting though, one i wouldnt play in. but that is the only way i would accept it in (A)D&D as part of an offshoot world, not the general medieval fantasy
Without them?
it was D&D before they existed, so are you just trying to be a cock sucker, and asshole, or just stupid asking this?
Does this sort of thing keep you up at night?
no, article release schedules keep me up at night. the contents there in just mostly piss me off, and wonder why the fuck morons like those listed by Monte Cook in his blog "Praise and C...." have jobs and havent been replaced by mexicans like EVERY other profession has. then i realize, their jobs are jokes as they dont really have a profession so they are beneath those mexicans that havent been deported or are en masse moving back to mexico.
my answers to those questions in red beneath them.

and once again, by making an amalgam edition that is inclusive of ALL editions at its core will NOT unify anyone as they were never unified to begin with, otherwise they would be on board with your current edition.

you have to understand WotC has caused the biggest problems in D&D with 3rd. they forever lost the "old-school" as long as WotC creations are a part of it. you will get no money form them, unless you reprint THEIR edition. that is the ONLY support they need. people to have access to their books like the reprint of 1st edition AD&D. then make material for EACH edition. settings exist, they dont need to be made. most material exists, just convert. design new adventures and then convert them to each edition.

of course you split the playerbase on editions, but it gives you a greater chance at getting consume for YOUR company, rather than going to your competitor. and currently you should consider that your department could easily be split this way quite efficiently. just time releases so that no edition is left out.

Jan-March releases are "Adventure X":

D&D
AD&D
3.x
4th
4E

5 releases over 3 months, that took a single designer to make the adventure, and a few people to convert to each edition.

sure you have more SKUs or UPC, but tough shit, you made editions that didnt need to exist to begin with. so deal with it, or end YOUR editions that didnt need to exist completely to reduce the workload and shelf space required for your products.

dont ask the customer to give concessions on their needs, when you offer NOTHING of use for them.

you want the customers money, you have to offer them something THEY want, not expect them to be loyal to someone that isnt loyal to them, or think they should blindly hand over money.

learn to make a quality product people want, rather than trying desperately to sell your newest gimmick by having Anthony Sullivan (or the late Billy Mays) pitch it.
Last edited by shadzar on Tue May 01, 2012 11:02 am, edited 1 time in total.
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
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Post by Seerow »

however if anyone claimed they were playing Final Fantasy on their Xbox, they would blatantly be lying.
Where have you been the last... oh 5 or 6 years?
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shadzar
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Post by shadzar »

Seerow wrote:
however if anyone claimed they were playing Final Fantasy on their Xbox, they would blatantly be lying.
Where have you been the last... oh 5 or 6 years?
heh :D

i was continuing my train of thought from the other thread it seems, without included the context from it.

http://tgdmb.com/viewtopic.php?p=262673#262673

and i dont pay attention to xbox or the console grind. none of them are worth the price this day and age to bother with. nor do i believe in their "always connected to the internet" and micro-purchase schemes. so i have been living in the real-world, not the one where someone tries to get rich quick by nickle and diming me, which i disdained back in the 80s.

what is the flagship playstation game now? would you prefer if i said, someone claiming to play Mario Bros on xbox, or has that trademark character also gone cross-platform?

either way, you get the fucking idea. you dont say you ate a Big Mac from Burger King without looking yourself a fool.
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
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Post by John Magnum »

No, shadzar meant that if you claim to play FINAL FANTASY 1 on your Xbox then you're blatantly lying, because Final Fantasy XIII-2 and XIII aren't Final Fantasy they're their own game. Also, if you claim to be playing an Xbox 360 game on your Xbox, then you're blatantly lying, because an Xbox 360 isn't an Xbox.
-JM
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Post by Guyr Adamantine »

So, pointless semantics then?
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Post by ishy »

shadzar wrote: (,,,) have jobs and havent been replaced by mexicans like EVERY other profession has. then i realize, their jobs are jokes as they dont really have a profession so they are beneath those mexicans that havent been deported or are en masse moving back to mexico.
Are you seriously implying here that mexicans in the US are somehow inferior?
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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shadzar
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Post by shadzar »

ishy wrote:
shadzar wrote: (,,,) have jobs and havent been replaced by mexicans like EVERY other profession has. then i realize, their jobs are jokes as they dont really have a profession so they are beneath those mexicans that havent been deported or are en masse moving back to mexico.
Are you seriously implying here that mexicans in the US are somehow inferior?
that Mike Mearls is inferior to an illegal Mexican in the USA.
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
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Post by tussock »

hogarth wrote:For instance, he has gone on at length about how much he dislikes 3.5 and likes 3.0, when I find them basically indistinguishable.
3.0 was "terrible" because everyone used boots of speed, casters used metamagic buffs to keep DMFs relevant all day, spell DCs were too high, the rules for playing monsters were stupid, and monks and bards sucked.

3.5 made boots of speed fairly useless, replaced buffs with standard items by killing durations, spell DCs are even higher, the rules for playing monsters got worse, and monks and bards still sucked.

They nerfed an enormous amount of Fighter stuff. Huge. Really shitty things like "critical hits are supposed to feel special, so you can't have so many". The buff system where casters dumped lots of stuff on them just died.

On top of that they changed a whole bunch of everything in random ways that occasionally broke the game worse than 3.0 Haste, and even made Polymorph better, and only did so to justify the publication ("look how much we fix0r3d!"). Which made the 3rd party stuff needlessly obsolete. Which killed a lot of little businesses around the world incuding a great many FLGS.

3.0 needed maybe a 1-page suggested house rules update. 200 words, tops. Reprint with the fixes included, not half edition, the compulsives still would've got new books. 3.5 was a shitty thing to do to their customers.
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Post by Lago PARANOIA »

What really pissed me off about 3.5E is that for the first year and a half, two years of the product all of their major books were straight-up reprints or recollections of existing products. Or rather, the existing products formed the backbone of it. Planar Pamphlet, Incomplete Divine, and Book of Exalted Furries were the last straw.

If 3.5E had immediately come out with books like Bo9S and Stormwrack and Unearthed Arcana and the PHB2/DMG2 and Heroes of Horror and Libris Mortis I would have disliked it a lot less; I'd probably just straight-up call myself a 3.5E fan. I only make this distinction because those dumbasses gave us Savage Species as a transitional product and opened the floodgates with Expanded Psionics Handbook and Complete Warrior. Though, to be fair XPH is the only 3.5E book that manages to improve on its doppleganger. For all of the wrong reasons, but, hey, it's an early 3.5E book.
Last edited by Lago PARANOIA on Sun Apr 29, 2012 11:38 am, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Lago PARANOIA »

tussock wrote:3.5 made boots of speed fairly useless, replaced buffs with standard items by killing durations, spell DCs are even higher, the rules for playing monsters got worse, and monks and bards still sucked.
Dude, that's only the tip of the iceberg.

[*] 3.5E also made hide and overrun completely useless.
[*]It gave us a laughably overpowered shapechange spell (which wasn't relevant to most games) and alter self spell (which was).
[*] It nerfed TWF to unusability unless you were doing something like Greatsword + Unarmed Strike fighter.
[*] It made Natural Spell core and gave druids a monstrous AC boost with the animated enchantment and monk's belt.
[*] Hell, the animated enchantment deserves its own rant. It made any kind of melee damage scheme other than 'two-handed weapon' completely obsolete.
[*] It made metamagic rods friggin' core. So much for the persistent spell nerf.
[*] Blasphemy and pals. What the hell...
[*] It turned the Wounding enchantment from 'stupid pet trick' to 'most freakishly overpowered weapon enchantment for its cost ever' after level 4.
[*] It took out the FAQ that was in the second-run prints of the 3.0E handbook.
[*] It made non-caster flight a fuckton harder to get since Fly has a much shorter duration and wings of flight cost 10 times as much. Casters can, of course, still fly just fine, however :rolleyes:.
[*] It completely fucked the Whirlwind Attack feat chain which was actually rather boss once you ladeled enough expansion options on it. It used to be a very nice going-away present for a human fighter that toughed out 6 levels. Now it just stinks.
[*] Weapon sizing rules. We will not speak of them.
[*] The fucking over of small creatures in many unspoken and unspoken ways. Notice that armor does not automatically resize in 3.5E. And the above weapon sizing rules.
[*] The net changes to the bard and monk when you consider the system as a whole amounted to a nerf to both classes. If you're willing to factor out damage reduction the monk got a teensy weensy boost.

The only wholly positive changes 3.5E did (rather than being a mixed bag, like resistance or changes to the artwork) that I can recall is that many of the armor enchantments were priced in a much less ass way, the nerfing of the toad familiar, and... that's about it, really.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by erik »

3.5 got rid of exclusive skills. That is what they can be proud of. If they got rid of class/cross-class distinction it woulda been even better.
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Post by shadzar »

to finish the job, someone just needs to get rid of all sort of skills, feats, and all that other nonsense.
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
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Post by Kaelik »

tussock wrote:3.0 was "terrible" because... spell DCs were too high.
When was this ever a problem ever? This hasn't been a problem in 3e or 3.5 ever. If anything DCs are too low.
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Post by angelfromanotherpin »

tussock wrote:3.0 needed maybe a 1-page suggested house rules update. 200 words, tops. Reprint with the fixes included, not half edition, the compulsives still would've got new books. 3.5 was a shitty thing to do to their customers.
What? No, 3.0 needed some serious overhauls, but overhauls that fixed actual problems, not things that made idiots feel bad for reasons.
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Post by shadzar »

[The Great Fence Builder Speaks]QUOTE removed by request[TGFBS]
bold parts are what i think is important and definitely NOT capturing the old-school feel. the insistence of 3.0 onward to give bonuses to everything removes roleplaying, and creates character building as the game.

it really is the defining characteristic between wargames where you chose your piece and upgrades for it based on the best, most optimized allocation of bonuses, versus taking something and doing the best you can with it.

again why MANY people from the old-school camp see 3.0 etc to be less RPG like D&D the RPG, and more like OD&D a miniature wargame supplement. worsened by 4th which was VERY identical to the DDM miniature skirmish game.

not going to post this in the Monte leaves thread as it is on DF, but gives some insight in advance of May 24th for those waiting on the playtest to see the way 5e things are shaping up and WHY Monte may have left.
Last edited by shadzar on Tue May 01, 2012 11:05 am, edited 1 time in total.
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
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Post by tussock »

@Lago: yes, quite right, I forget things which got the ban early on. Free metamagic was never a good idea (though neither was the feat tax).

@Kaelik?? I do not understand your joke. Mid to high level Fighters and Clerics need to be functionally immune to all those save-or-lose spells, and so do big dumb piles of hit dice like giants. Like at 16th level (or CR ~13) they need to save on a 2+, otherwise the game gets really fucking stupid and designers start nerfing all the spells, which is the horror of 4th edition. Cause and effect. Bad. Saves too hard. Dominate yourself a mook guide, not some horror that's a better fighter than the Fighter and better cleric than the Cleric.

I guess at first level, when you've still only got 3-4 spells a day, saves should be harder, but that's what sleep's for, before they nerfed it in 3.5.



Also, damnit, missed the leak, seems to be goneburger, google no find. Not fair. Sadface.
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Post by CapnTthePirateG »

I thought people were bitching about red wizard/archmage spell power users who had DCs in the 40s.
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Post by ishy »

Yeah you feel like a real powerful and useful wizard if your enemies save on a 2 vs your most powerful spells.
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Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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Post by hogarth »

ishy wrote:Yeah you feel like a real powerful and useful wizard if your enemies save on a 2 vs your most powerful spells.
Then you switch to spells that don't have a save and you're back to square one again.
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Post by ishy »

hogarth wrote:
ishy wrote:Yeah you feel like a real powerful and useful wizard if your enemies save on a 2 vs your most powerful spells.
Then you switch to spells that don't have a save and you're back to square one again.
Square one being that we have more useless trap spell?
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Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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Post by hogarth »

ishy wrote:
hogarth wrote:
ishy wrote:Yeah you feel like a real powerful and useful wizard if your enemies save on a 2 vs your most powerful spells.
Then you switch to spells that don't have a save and you're back to square one again.
Square one being that we have more useless trap spell?
And that some people consider the remainder too tough to resist.
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Post by shadzar »

was it needed to remove the link to the blog article as well its title?
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
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Kaelik
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Post by Kaelik »

tussock wrote:@Kaelik?? I do not understand your joke. Mid to high level Fighters and Clerics need to be functionally immune to all those save-or-lose spells, and so do big dumb piles of hit dice like giants. Like at 16th level (or CR ~13) they need to save on a 2+, otherwise the game gets really fucking stupid and designers start nerfing all the spells, which is the horror of 4th edition. Cause and effect. Bad. Saves too hard. Dominate yourself a mook guide, not some horror that's a better fighter than the Fighter and better cleric than the Cleric.
????? That's... the dumbest thing ever.

If the Wizard can't do anything, then he should go play Smash Brothers. If an average combat involves the Wizard casting 4 spells none of which do a single thing because everyone saves on a 2, while the Fighter actually wins the fight by killing everything, then you have a shitty game where Wizards go cry in a corner.

Fighters can kill people in one round when ever they actually get to attack, so Wizards should get to kill people in one round when they successfully use a spell the enemy is not immune to.

If you tell me that after piercing all the immunities that enemies have, the next result is that it still does nothing 95% of the time, then you are retarded and you are advocating bad game design. The fact that if you don't use your bad game design it's possibly that some designers will counter with other bad game design doesn't mean that your bad game design is now good, it's still terrible.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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tussock
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Post by tussock »

Your conclusions are wrong, because you're assuming people play the same way when the odds of their success change.

Also, that thing where the Wizards can go everywhere and do anything but still need to take a Fighter along in case there's a big pile of HD waiting, that's a good thing for the game. Niche protection and such.

But even without that, Wizards have an amazing number of combat options that don't use saves, from stupid shit like freezing you into the mud they just rock-to-mud you into, disintegrating support columns to bring the roof in on your head, dire charming the thousands of kobolds in dragon mountain to kill the dragon for you (ho ho ho, merry saturnalia), all the way to just using spells that don't give a save, like doubling the damage the Fighter does for a while or shutting the threat away behind a Wall of Force.

There's plenty for the Wizard to do, always has been. 3e just added a whole bunch of extra things that killed the monster in one round for no good reason. Fighters also cannot kill big monsters in one round, not outside the Tomes and a couple of dodgy multi-splatbook combos.


The thing is, high level attack spells were designed from the beginning on the principle they would normally fail to work on high level PCs and high end monsters. 3e changed that without downgrading the spells so casters no longer needed any help for anything. 4e nerfed the spells as a result, which is crap.
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ishy
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Post by ishy »

tussock wrote: The thing is, high level attack spells were designed from the beginning on the principle they would normally fail to work on high level PCs and high end monsters. 3e changed that without downgrading the spells so casters no longer needed any help for anything. 4e nerfed the spells as a result, which is crap.
You do realise that if you changed the spells to normally fail it would also be a spell nerf right?

What you are saying is that because you dislike certain spell effects, you nerf those spells so badly that nobody would ever use them anymore.
That is terrible game design. You'd be better off deleting those spells.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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